Your
Full-Stack
Motion Editor

Where artists and developers finally meet. Vector art, animation and video in one place. Type a sentence or draw it yourself, then ship it as React, Vue, Angular, HTML or MP4.

Vector editing

Draw it or type it. Every node is yours.

Video editing

Cut, layer and animate over video.

Blazing fast engine

A 45 KB runtime that keeps up with your screen.

Animation

A real timeline, not a prompt.

React
Mike.tsx
import Mike from "./Mike";
<Mike style={{ width: 240 }} />

const anim = useRef<MikeHandle>(null);
<Mike ref={anim} />
anim.current?.player?.play();

Export to anything

React, Vue, Angular, HTML, MP4 or GIF.

trigger

    Smart playback

    Plays only what is on screen.

    Export to
    ReactMP4VuePNGAngularGIFHTMLWebMSVG
    Stew Engine

    See the code run.

    Super light and blazing fast. Move your mouse and every line lights up the moment it plays.

    Under 40 KBNo other dependenciesWorks with any framework
    MeanGirl.tsxDownload freeLive
    Move your mouse
    Grab things
    Stew Engine

    Grab it. Drag it. Play with it.

    Every kind of interaction, running live on the blazing new Stew Engine. Go on, try it out.

    Start for free
    AI generated messy vector
    01The problem 01 / 03

    AI image tools hand you frozen pixels.

    02The problem 02 / 03

    Pro vector and motion tools take years to master.

    Placeholder
    03The problem 03 / 03

    And your project needed that asset yesterday.

    ✦The fix

    So we built Stew.

    A full SVG animation editor. Type a sentence and get a real vector - every layer named, every node editable. Animate it on a real timeline and export a React component your codebase can use today.

    see what it cooks up
    Watch it cook

    Sentence in. Motion out.

    A real animation editor, with AI as the sous chef. Chat when you want, edit every layer yourself, export production code. This is not a mockup.

    Super Simple.

    No Limits.

    Generate an SVG and edit it on the spot: every layer named, every node draggable. There is no limit to what you can create.

    No pen-tool PhD, no import/export dance. One canvas from first word to final asset.

    Cute Cat

    Cute Cat

    Cute Banana

    Cute Banana

    Cute Couple

    Cute Couple

    Cute Dog

    Cute Dog

    Cute Chick

    Cute Chick

    Cute Apple

    Cute Apple

    Cute Bird

    Cute Bird

    Cute Raccoon

    Cute Raccoon

    Angry Hedgehog

    Angry Hedgehog

    Cute Spider

    Cute Spider

    Cute Bug

    Cute Bug

    Nice House

    Nice House

    A Full Motion Engine.

    Timeline. Keyframes. Easing.

    Not a preset pack: a real timeline with keyframes, easing, motion paths, morphs, warp cages and bone rigs.

    Every part is grouped meaningfully, so posing and animating feels like After Effects - minus the learning curve.

    Placeholder

    Export to React.

    Straight Into Your Codebase.

    One click turns your animated vector into a production-ready React component, or clean raw SVG.

    Readable code, named layers, no messy exports. Paste it in and ship.

    Raccoon.tsx
    1import { useLayoutEffect, useRef } from 'react';
    2import { mount } from '@stew-engine/player';
    3
    4// the timeline you built in Stew, as data
    5const SCENE = { v: 1, doc: { duration: 1.2, tracks: [
    6 { targetUid: 'tail', property: 'rotate', keyframes: [
    7 { time: 0, value: 0, easing: 'sine.inOut' },
    8 { time: 0.6, value: 12, easing: 'sine.inOut' },
    9 { time: 1.2, value: 0 },
    10 ] },
    11 /* ...the ears and the body */
    12] } };
    13
    14export const Raccoon = () => {
    15 const ref = useRef(null);
    16
    17 // Stew Engine plays it on your artwork
    18 useLayoutEffect(() => {
    19 const scene = mount(ref.current, SCENE);
    20 return () => scene.destroy();
    21 }, []);
    22
    23 return (
    24 <svg ref={ref} viewBox="0 0 375 375">
    25 <g id="body">{/* ... */}</g>
    26 <g id="tail">{/* ... */}</g>
    27 <g id="left_ear">{/* ... */}</g>
    28 {/* every layer named + editable */}
    29 </svg>
    30 );
    31};

    Infinite Scaling.

    Crystal Clear.

    Resolution independent vector graphics ensure your assets look crisp on any screen size.

    Scale from a tiny icon to a massive billboard perfectly.

    Placeholder

    Super Simple.

    No Limits.

    Generate an SVG and edit it on the spot: every layer named, every node draggable. There is no limit to what you can create.

    No pen-tool PhD, no import/export dance. One canvas from first word to final asset.

    Cute Cat

    Cute Cat

    Cute Banana

    Cute Banana

    Cute Couple

    Cute Couple

    Cute Dog

    Cute Dog

    Cute Chick

    Cute Chick

    Cute Apple

    Cute Apple

    Cute Bird

    Cute Bird

    Cute Raccoon

    Cute Raccoon

    Angry Hedgehog

    Angry Hedgehog

    Cute Spider

    Cute Spider

    Cute Bug

    Cute Bug

    Nice House

    Nice House

    Placeholder
    Raccoon.tsx
    1import { useLayoutEffect, useRef } from 'react';
    2import { mount } from '@stew-engine/player';
    3
    4// the timeline you built in Stew, as data
    5const SCENE = { v: 1, doc: { duration: 1.2, tracks: [
    6 { targetUid: 'tail', property: 'rotate', keyframes: [
    7 { time: 0, value: 0, easing: 'sine.inOut' },
    8 { time: 0.6, value: 12, easing: 'sine.inOut' },
    9 { time: 1.2, value: 0 },
    10 ] },
    11 /* ...the ears and the body */
    12] } };
    13
    14export const Raccoon = () => {
    15 const ref = useRef(null);
    16
    17 // Stew Engine plays it on your artwork
    18 useLayoutEffect(() => {
    19 const scene = mount(ref.current, SCENE);
    20 return () => scene.destroy();
    21 }, []);
    22
    23 return (
    24 <svg ref={ref} viewBox="0 0 375 375">
    25 <g id="body">{/* ... */}</g>
    26 <g id="tail">{/* ... */}</g>
    27 <g id="left_ear">{/* ... */}</g>
    28 {/* every layer named + editable */}
    29 </svg>
    30 );
    31};
    Placeholder
    No excuses

    Start animating now

    Your first animated vector is one sentence away.