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Everything, shown.

Short visual guides to the whole editor. Generate, edit, animate, export.

Getting startedEvery way into the editor, all from the start page.Read it Stew AIThe floating bubble in the editor is Stew. It sees and edits the same canvas as you, live.Read it Canvas basicsClick an object. Drag on empty space to box select many at once. Ctrl A grabs everything on the artboard.Read it Drawing and textAdd rectangles, circles and text from the top toolbar, then style everything in the right panel.Read it Appearance and effectsSolid colors, linear and radial gradients with editable stops and angle, and stacked fill layers on one shape for depth.Read it Path power toolsOne click in the Path panel rebuilds the path with as few nodes as possible, same shape. It tells you the before and after count; Ctrl Z brings the old path back.Read it AnimationA real timeline, driven by GSAP.Read it Ready animationsSpin, pulse, bounce, shake, wobble, fade in, pop in, slide in, drop in and more. In the Animate panel's Ready animations popup, or on the Resources page.Read it Morph, motion paths, behaviorsTurn one path into another. Select shape one, hit Morph, then click shape two on the canvas. Start and end keyframes drop in and it tweens in place over about a second.Read it </>Scenes and exportPick a preset size or your own, plus a background. The frame shows on the canvas like a Figma frame and becomes the exported viewport.Read it Projects and plansGroup projects on All Projects. Deleting a folder keeps its projects as Unfiled.Read it CtrlZDAShortcutsEvery keyboard shortcut in the editor.Read it